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Dmc 5 v
Dmc 5 v












Many of the early concepts made V look too strong until Yoshikawa started drawing V in a way that conveyed his physical weakness. Tatsuya Yoshikawa struggled designing V, who was to be a weak human character, since he was used to drawing characters that looked strong and cool. V's character was made to be complicated and flawed, as he is a "representation of humans with both good and bad intentions." Ĭoncept art featured in the artbook has Vergil at first with familiars but then changed in the early stages of V's conception, V was initially planned to be called " Gilver", based off of Vergil's disguise in the Devil May Cry novel. V's character was based on the game's setting, and the staff was satisfied in how V's inclusion achieved a balance with Dante and Nero. In an Interview before the game released, Itsuno teased that when creating V's character and story, it was a conscious decision to make sure that V didn't necessarily have a specific relation to Dante and Nero. There were times where the developers kept wondering if adding V was really necessary due to how difficult it was to develop him. Itsuno stated in an interview that V caused the most trouble when creating Devil May Cry 5. Itsuno acknowledged that V seems to be a "complex" character to players, but his style makes him a powerful character overall. V's playstyle and how he fights was thought out before any other detail of the character. Feeling that DMC5 needed a new protagonist that was completely different from Dante and Nero, Itsuno wanted V to have a very different gameplay style that made players attack and defend separately, and experience a whole new gaming style. 4.2 Devil May Cry 5: Before the NightmareĪccording to Hideaki Itsuno, new characters like V and Nico were the first designs they came up with in the early phase of the game's development.














Dmc 5 v